Because entertainment categories are so broad, and because entertainment models the world in many ways, the types of implemented technology are derived from a variety of sources.
Virtual and augmented reality technologies will be most widely used throughout the entertainment industry. In fact, virtual reality and augmented reality technologies will be one of the most widely used tools in television and film production.
The global media and entertainment industry will see rapid growth. The consumer habits and patterns that businesses and businesses have learned over the past years will be used to drive industry growth in the years ahead.